[mkgmap-dev] tile takes very long time to generate
From Gerd Petermann gpetermann_muenchen at hotmail.com on Thu Mar 11 06:58:48 GMT 2021
Hi Ticker, I fear the problem will not go away because the relation still has tags like name:en . Anyway, I work on a patch to remove the old-style support. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Ticker Berkin <rwb-mkgmap at jagit.co.uk> Gesendet: Mittwoch, 10. März 2021 16:04 An: Development list for mkgmap Betreff: Re: [mkgmap-dev] tile takes very long time to generate Hi Gerd Having looked more closely at current OSM rules and what you said earlier in the thread about "old style" multipolygons and: https://wiki.openstreetmap.org/wiki/Old_style_multipolygons I'd agree that support for these should be removed. Then, with the appropriate --delete-tags-file=... the problem goes away. Ticker On Wed, 2021-03-10 at 12:47 +0000, Gerd Petermann wrote: > Hi Ticker, > > reg. thetag handling I forgot to mention the --delete-tags-file > option. This would allow to remove tags like place=sea or > place=island while the input file is read, but the strange handling > of MP tags makes this useless. > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > von Gerd Petermann <gpetermann_muenchen at hotmail.com> > Gesendet: Mittwoch, 10. März 2021 13:42 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] tile takes very long time to generate > > Hi Ticker, > > I think it would be good if we could defer the actions in method > MultiPolygonRelation.processElements() until the relation style rules > were used. This would allow to remove rather useless relations like > the place=sea or place=island MPs or maybe add a tag to tell mkgmap > that only a POI is needed. No idea how much work that would be or > what side effects it would have. > > I've not yet checked why the mentioned MP takes soooo long, maybe > it's because the MP contains some errors. > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > von Ticker Berkin <rwb-mkgmap at jagit.co.uk> > Gesendet: Mittwoch, 10. März 2021 13:13 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] tile takes very long time to generate > > Hi > > I'm not sure of all the rules regarding relations and resultant > polygons and some of the MultiPolygonRelation.java code defeat me but > some thoughts: > > Even though the relation might not have any relevant tags, it is what > causes all the significant inner and/or outer polygons to be create > by > mkgmap. It might have been necessary to use a relation because the > closed way has too many points, etc. > > mkgmap's OSM loading process drops any tags not referenced by the > style. For relations it sets a flag to say if any tags have been > dropped. Later, it doesn't bother processing the relation (building > the > multipolygons) if it *HAD* no tags. So, a relation tagged with just: > [notUsedInStyle=someValue] > will cause full processing, whereas without this, nothing will > happen. > > Much of the cost of MultiPolygon processing is the assembling of bits > of way to make up the polygons. The rest of the cost is cutting inner > polygons out of outer polygons. If the outer polygons really don't > have > tags used in the style, maybe this phase can be skipped. > > In this example, the tag in question is "place"; this will occur in > most styles. > > In the above, I'm ignoring the special relation tag "type" and > internal > mkgmap:* tags. > > Ticker > > On Tue, 2021-03-09 at 15:27 +0000, Gerd Petermann wrote: > > Hi all, > > > > I sea no easy way to fix this. We'll have more and more monster > > multipolygons like r9488835. The current code in mkgmap r4607 > > processes a type=multipolygon before any rule from relations is > > used, > > so there is no easy way to tell mkgmap to ignore any MP with > > place=sea. > > Using a program like osmfilter on complete countries or continents > > also takes time, so maybe the best place to filter these killers > > would be in splitter, but we probably need some flexible syntax > > similar to the style rules. > > Another option would be a new mkgmap rule file for mkgmap that > > would > > be processed after reading the MP but before processing its > > geometry. > > This new rule file could allow actions like those in the finalize > > section of points/polygons. > > > > Any ideas besides hard coded "quick&dirty" solutions? > > > > Gerd > > > > > > > > ________________________________________ > > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > > von Bernhard Hiller <bhil at gmx.de> > > Gesendet: Dienstag, 9. März 2021 09:50 > > An: mkgmap-dev at lists.mkgmap.org.uk > > Betreff: Re: [mkgmap-dev] tile takes very long time to generate > > > > Hi Karl, > > some time ago, I stumbled upon a tile which took 2 hours(!) on my > > machine. > > With the "--polygon-file" option, the time could be reduced to less > > than > > 100 s. > > See the old message in the archive: > > http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2017q1/026490.html > > and the thread "Performance with large files": > > http://www.mkgmap.org.uk/pipermail/mkgmap-dev/2017q1/thread.html#26 > > 46 > > 3 > > Perhaps the trick helps in your case, too. > > Kind regards, > > Bernhard > > > > Am 08.03.2021 um 06:53 schrieb 7770: > > > Hi. > > > > > > I observe a situation that one of the very first tiles (often the > > > first or the > > > third) that mkgmap generates takes 20 - 30 minutes to generate, > > > wheres the > > > others take about 30 seconds each. > > > > > > The map data produced by splitter is a total of around 700 files > > > with splitter > > > option --max-nodes=1275000. > > > > > > sea and bouds are used for mkgmap. > > > > > > At first i thought i am running low on memory but changing to max > > > -jobs=1 > > > (instead of the possible max of 2) did not make any change. > > > > > > Is mkgmap doing something specific in the beginning that can > > > explain this long > > > time generating one of the very first tiles? > > > > > > I can provide more details, let me know how i can best collect > > > those details > > > in case i need to set some parameters to have mkgmap to say more > > > about what it > > > is doing. > > > > > > Regards > > > Karl > > > > > > > > > > > > > > > > _______________________________________________ > > mkgmap-dev mailing list > > mkgmap-dev at lists.mkgmap.org.uk > > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > _______________________________________________ > > mkgmap-dev mailing list > > mkgmap-dev at lists.mkgmap.org.uk > > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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