[mkgmap-dev] tile takes very long time to generate
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Sat Mar 13 11:21:09 GMT 2021
Hi Gerd I think the extra testing should be removed and the logic should work on the assumption of correct data; just emitting warning/errors when problems are found during the normal processing. It also has extra complexity due to early versions of the splitter not keeping relations/polygons complete. Presumably this can be simplified now. role=inner/outer handling is strange, it looks like it totally ignores it! Going with "assuming correct data", conflicting "inner" and "outer" in a JoinedWay should be flagged, otherwise any "inner" or "outer" should be believed, with all null being considered "outer". Ticker On Sat, 2021-03-13 at 08:32 +0000, Gerd Petermann wrote: > Hi all, > > most of the time that is needed to process complex multipolygons (MP) > is spent in compex tests which try to detect invalid geometries like > "inner" ring is not inside outer or overlapping /crossing rings. I > wonder if it really makes sense to perform those tests in mkgmap. In > JOSM, the strategy is like this: > The renderer is optimistic and assumes that the geometry is correct, > for invalid geometries "garbage in -> garbage out" is used. The > validator performs a lot more tests and should find all the special > cases mkgmap is looking for. This test is slow but still much faster > than that in mkgmap (maybe 30 secs in JOSM, many minutes in mkgmap). > If mkgmap finds invalid geometries the behaviour is still rather > unpredictable. I've used JOSM to create some test cases with "inner" > overlapping "outer" and sometimes the inner is completely ignores, > sometimes not. So, I really wonder what all the complex code is > doing. > > I've attached my test file > I am not sure if I should try to improve the test code > 1) to be faster or > 2) to be more predictable or > 3) both 1+2 or > 4) if I should just remove all code that isn't needed to produce good > results with correct data > > Gerd
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