[mkgmap-dev] tile takes very long time to generate
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Tue Mar 30 14:17:13 BST 2021
Hi Gerd I'm revising my opinion about considering the geometry to determine inner and outer. All the different BitSets, containsMatrix etc logic is too complex, and if it then conflicts with the explicit definition of the MP it just gets worse. I'd simpify it along these lines: split the polygon/joinedWay list: error: the explicit conflicting inner/outer inners: at least one inner element outers: all the rest for each inner find a larger_area outer that contains a part of it add to the outer.listOfInners error if more than one for each outer cut out listOfInners apply tags output to the wayMap This copes correctly with outer with inner hole that contains another outer. If, in the above logic, more than one larger outer is found, then choosing the smallest would allow this nesting to any level. Ticker On Thu, 2021-03-18 at 10:21 +0000, Gerd Petermann wrote: > Hi all, > > I still struggle with the unit test because it's hard to say what we > want to get in special cases. > The current code doesn't really work in the way that I expected. I > always thought that roles like "inner" and "outer" are completely > ignored and that mkgmap calculates and uses the correct roles. This > is only partly true. See attached file with MP were a forest contains > a lake that contains a forest. > For a nested polygon where the innermost ring has wrong role "inner" > this doesn't work as expected. The forest in the lake is ignored. > With the correct role "outer" it is not ignored. No idea if this is > intended or an error. Fortunately nested MP are very rare. > > Gerd
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