[mkgmap-dev] Problems with sea in overview map
From Felix Hartmann extremecarver at gmail.com on Mon May 24 10:53:46 BST 2021
yes I know - some version last week or so was horrible in this regard. I thought this happened because of trying to make the overview map smaller - so I just wanted to note that the size here is less important. On Mon, 24 May 2021 at 11:29, Gerd Petermann < gpetermann_muenchen at hotmail.com> wrote: > Hi Felix, > > white triangles in the sea are obvious errors and therefore I want to fix > this. The number of points is not the interesting point, it is about > keeping the important points and removing unnecessary ones. This doesn't > work well. The same problem occurs with other complex multipolygons that > have many inners, but you don't see them often in the alps ;) > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von > Felix Hartmann <extremecarver at gmail.com> > Gesendet: Montag, 24. Mai 2021 11:07 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Problems with sea in overview map > > I feel that there is not too much need to get the size of the overview map > down. Even for Asia continent map there is enough room. So it is better to > make sure it looks nice - than smallest size. > Also for resolution higher than overview map - it is usually not too > important. Most people are navigating on land - so sea does not have to be > rendered as often on your GPS device compared to land and roads. Meaning > for >90% of Garmin mkgmap created map users it is not too often that you > have a complex sea in your map. Even if you live on a mid sized island - > say Cyprus or so - most of the time you do not have much sea on your GPS > device. > The recent work on reducing road complexity was much more important in > real world use than what can be achieved by reducing sea complexity. Just > my opinion. Of course nice if there is an improvement - but compared to > land features for most users for sea it is not too important to reduce the > points. The changes recently made did make quite a big difference in speed > when zooming out / panning the map on my Oregon or etrex devices. For sea > there is much less to be gained. Of course it is never bad to see some > improvements - but it is less important. On PC / notebook - usually the > processor should be plenty fast for drawing the map (plus the cache of > Basecamp).. > > On Mon, 24 May 2021 at 08:52, Gerd Petermann < > gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> > wrote: > Hi Ticker / all, > > it seems I've looked at the wrong test files. I've tested with a few more > input files and now I see large white triangles with the branch version > 4736 while trunk 4735 doesn't show them. > Looks like a problem with preserving points or maybe special cases with > ShapeSplitter... > > Gerd > > > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto: > mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Ticker Berkin < > rwb-mkgmap at jagit.co.uk<mailto:rwb-mkgmap at jagit.co.uk>> > Gesendet: Samstag, 22. Mai 2021 13:30 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Problems with sea in overview map > > Hi Gerd > > I've been doing experiments on tiles with much more sea and islands > (tests before only had a bit of sea and lots of city). > > With my re-ordering I get a very slightly smaller main tile (4096 bytes > in 5614K) and larger osmmap.img (34304 vs. 25088) > > In both cases I'm getting quite a few shapeSplitter messages where it > finds inconsistencies in the line directions across the split-line; > normally due to self-intersection. These are happening in both the main > tile generation and the overview combining. > > Once shapeSplitter has generated this type of warning it is > indeterminate which is shape and which is hole, so I'd expect gaps in > the rendering. > > I think trunk had eradicated split/self-intersection problems in the > tile processing, including the ovm_ file generation. > > I'm not sure about the overview combiner as, in my standard map-build, > I don't merge shapes. > > Ticker > > On Fri, 2021-05-21 at 16:41 +0000, Gerd Petermann wrote: > > Hi Ticker, > > > > I tried this patch with r4734 and I see no improvements. Maps are > > larger, more white rectangles in sea. > > > > Maybe my recent changes don't work well with yours? Do you have an > > example where it improves something with r4734? > > > > Gerd > > > > ________________________________________ > > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto: > mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag > > von Ticker Berkin <rwb-mkgmap at jagit.co.uk<mailto:rwb-mkgmap at jagit.co.uk > >> > > Gesendet: Freitag, 21. Mai 2021 18:10 > > An: Development list for mkgmap > > Betreff: Re: [mkgmap-dev] Problems with sea in overview map > > > > Hi Gerd > > > > I'd been doing some investigation of filters ordering (based on > > trunk). > > I'd also done the pre-filtering of lines & shapes by minRes. > > > > My conclusions are: > > > > Shapes: > > It is better to run SizeFilter after RemoveObsoleteFilter. > > It is more efficient to run DP filter after both of these. > > > > Lines: > > LineSplitterFilter should be run after everything that can remove > > points. > > It is more efficient to run DP after RemoveObsoleteFilter. > > > > I've adapted my changes into a patch for the low-res-opt branch, > > along > > with removal of some resolution tests that are now redundant. > > > > For the contourFilters, I've left DP as the first filter but moved > > LineSplitter as for the normalFilters > > > > Ticker > > > > > > _______________________________________________ > > mkgmap-dev mailing list > > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> > > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > > -- > Felix Hartman - Openmtbmap.org & VeloMap.org > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -- Felix Hartman - Openmtbmap.org & VeloMap.org -------------- next part -------------- An HTML attachment was scrubbed... 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