[mkgmap-dev] improve appeareance of footways leading to missing buildings
From jose1711 jose1711 at freeshell.de on Sun Jan 9 22:59:42 GMT 2022
hello all, my etrex legend has only 8 mb available for custom maps so sacrificing buildings is an obvious choice. just removing the buildings from the style however results in something like this: see that comb-shaped ways? those are usually bits leading to building entrances (here's the source: https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i don't really need them as they don't really carry any important information. douglas-pecker does not help here so i wonder if anyone has an idea how this can be optimized. i still want to retain the footways, just don't want them to be too "hairy". if this is not an easy task and involves too much coding then i will probably give up but before that i just wanted to ask if anyone has any idea. thank you, jose -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20220109/b4d4b741/attachment-0001.html> -------------- next part -------------- A non-text attachment was scrubbed... Name: 452f5fe5.png Type: image/png Size: 210039 bytes Desc: not available URL: <http://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20220109/b4d4b741/attachment-0001.png>
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