[mkgmap-dev] improve appeareance of footways leading to missing buildings
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Wed Jan 12 23:23:56 GMT 2022
Hi Jose I don't see from your display which you mean, but, from the OSM area, I think I understand. You could consider adding something like this to highway=footway { existing stuff; set mkgmap:set_unconnected_type=none; set mkgmap:set_semi_connected_type=none; } [existing stuff] Ticker On Sun, 2022-01-09 at 23:59 +0100, jose1711 wrote: > hello all, > my etrex legend has only 8 mb available for custom maps so sacrificing > buildings is an obvious choice. just removing the buildings from the > style however results in something like this: > > > see that comb-shaped ways? those are usually bits leading to building > entrances (here's the source: > https://www.openstreetmap.org/#map=18/48.75978/17.82890). frankly, i > don't really need them as they don't really carry any important > information. > douglas-pecker does not help here so i wonder if anyone has an idea how > this can be optimized. i still want to retain the footways, just don't > want them to be too "hairy". > if this is not an easy task and involves too much coding then i will > probably give up but before that i just wanted to ask if anyone has any > idea. > thank you, > jose > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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