[mkgmap-dev] Compile error
From Dave Swarthout daveswarthout at gmail.com on Mon May 2 21:42:51 BST 2022
@Carlos, Thank you. I'm running mkgmap on a Windows 10 system. Installing a Linux-style environment so I can patch mkgmap is not something I want to do in order to get my maps to compile. Dave On Mon, May 2, 2022 at 11:31 AM Carlos Dávila <carlos at alternativaslibres.org> wrote: > Failing tile should be 0 bytes size. Regarding this question, in the > past mkgmap showed the tile that was failing to compile, but this > feature was removed some time ago. I use a patched version which > re-implements it (see attached patch). > > El 2/5/22 a las 20:02, Dave Swarthout escribió: > > > > Another list member told me to look for the offending tile in order to > > manually split it, however, all the tiles look alike to me in terms of > > size. How would I tell which tile is the "bad one" that's causing this > > RGN error?_______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -- Dave Swarthout Homer, Alaska Chiang Mai, Thailand Travel Blog at http://dswarthout.blogspot.com -------------- next part -------------- An HTML attachment was scrubbed... URL: <https://www.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20220502/cb702188/attachment.html>
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