[mkgmap-dev] generate-sea option and faster-mp changes
From Ticker Berkin rwb-mkgmap at jagit.co.uk on Thu May 12 13:29:48 BST 2022
Hi Gerd Looking at older versions (2019), createLandWay() makes a polygon with the tile bounds; no extra. This hasn't changed since then. createSeaWay() has flag to enlarge the polygon slightly and use of this hasn't changed in the release version Ticker On Thu, 2022-05-12 at 08:37 +0000, Gerd Petermann wrote: > Hi Ticker, > > thanks, I'll take a look at it. My understanding was that > SeaGenerator should produce an outer way which is slightly larger > than the tile. > Did I change that? > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag > von Ticker Berkin <rwb-mkgmap at jagit.co.uk> > Gesendet: Donnerstag, 12. Mai 2022 08:20 > An: mkgmap development > Betreff: [mkgmap-dev] generate-sea option and faster-mp changes > > Hi Gerd > > I've just rebuilt britain-and-ireland-latest.osm.pbf with the current > trunk and find that many tiles on the coast have flooded rectangles. > The coastline is all correct and these flooded area are normally well > inland and unrelated to where the coastline crosses the tile > boundary. > > I use option > --generate-sea="multipolygon,extend-sea-sectors,close-gaps=750" > and this worked fine up to about a year ago - I've only just noticed > the problem. > > Cutting this from a suitable area (Wales, UK, Britain, Europe etc) > > 74220030: 2408448,-331776 to 2430976,-196608 > # : 51.679688,-7.119141 to 52.163086,-4.218750 > > and building with minimal options plus above and default style should > demonstrate the problem. There are also extra error messages starting > > ... 030.osm.pbf: Multipolygon generated SeaPolygonRelation [nat... > > in the log file, which I attach > > I think it is related to the faster-mp changes and the MP structure > SeaGenerator created. This has 1 outer (the tile) and all bits of > land > are inners, including land touching the edge of the tile. > > I've attached a patch for an enhanced version of SeaGenerator that > distinguishes between land/sea areas that touch the edge and true > [anti-]islands and only use MP processing for the islands. With this, > tiles are correct. > > It also has other benefits: It is clearer in what is happening, > doesn't > do a lot of pointless tagging of ways that will joined to become > polygons, etc > > Ticker > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
- Previous message: [mkgmap-dev] generate-sea option and faster-mp changes
- Next message: [mkgmap-dev] generate-sea option and faster-mp changes
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list