[mkgmap-dev] [PATCH v8] make maps in parallel
From Martin Marinus martin.marinus at xs4all.nl on Mon May 18 10:25:12 BST 2009
Hi Mark, > Reworked top-level loop that waits for the parallel jobs to complete. > Appears to use a lot less CPU and could possibly influence the weird > problems some were reporting on Windows/Mac And Linux (for me). > - please retest with this version. Seems fix it for me. No more missing tiles with my previously-tested Benelux maps. For good measure, I also split and tested yesterdays europe.osm.bz2 (geofabrik): no problem there either. Of course, I can't be entirely sure that there aren't any corner-cases left which still only fail with multiple threads. But for me, this works just fine. Thanks! Regards, Martin
- Previous message: [mkgmap-dev] [PATCH v8] make maps in parallel
- Next message: [mkgmap-dev] [PATCH v8] make maps in parallel
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list