[mkgmap-dev] [PATCH v8] make maps in parallel
From Mark Burton markb at ordern.com on Mon May 18 10:34:34 BST 2009
Hi Martin, > > Reworked top-level loop that waits for the parallel jobs to complete. > > Appears to use a lot less CPU and could possibly influence the weird > > problems some were reporting on Windows/Mac > > And Linux (for me). OK - I didn't realise that it was happening on Linux too (sorry if this was pointed out earlier, I missed that). > > - please retest with this version. > > Seems fix it for me. No more missing tiles with my previously-tested > Benelux maps. For good measure, I also split and tested yesterdays > europe.osm.bz2 (geofabrik): no problem there either. > > Of course, I can't be entirely sure that there aren't any corner-cases > left which still only fail with multiple threads. But for me, this works > just fine. Thanks! That's good news. How many cores were in use? Cheers, Mark
- Previous message: [mkgmap-dev] [PATCH v8] make maps in parallel
- Next message: [mkgmap-dev] [PATCH v8] make maps in parallel
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list