[mkgmap-dev] [PATCH v8] make maps in parallel
From Martin Marinus martin.marinus at xs4all.nl on Mon May 18 18:56:07 BST 2009
Hi Mark, >>> Reworked top-level loop that waits for the parallel jobs to complete. >>> Appears to use a lot less CPU and could possibly influence the weird >>> problems some were reporting on Windows/Mac >> And Linux (for me). > > OK - I didn't realise that it was happening on Linux too (sorry if > this was pointed out earlier, I missed that). No, I probably didn't mention it. >>> - please retest with this version. >> Seems fix it for me. No more missing tiles with my previously-tested >> Benelux maps. For good measure, I also split and tested yesterdays >> europe.osm.bz2 (geofabrik): no problem there either. >> >> Of course, I can't be entirely sure that there aren't any corner-cases >> left which still only fail with multiple threads. But for me, this works >> just fine. Thanks! > > That's good news. > > How many cores were in use? Four. I'll go test v10 now... Regards, Martin
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