[mkgmap-dev] [PATCH v3] - fix clipping when node falls on tile boundary
From maning sambale emmanuel.sambale at gmail.com on Mon Jul 20 09:07:02 BST 2009
Yeah, I'm still wondering how on earth did I do that :). Can't wait to try it tonight! On Mon, Jul 20, 2009 at 3:55 PM, Mark Burton<markb at ordern.com> wrote: > > Hi Valentijn, > >> > BTW - Valentijn, this version could help routing through "the tunnel". >> >> Yes! Yes! >> >> Also, V1 and V2 had a couple of these "... contains 0 arc", and this >> version does not show any of these (checking patch if the code is still >> there... it is). >> >> Thanks! And thanks to Maning, who gave a better analysis than I did! > > Good. > > Actually, it wasn't so much anyone's words that helped track this down > but Maning's example just happened to trigger the right neuron and I > started thinking along better lines. Curious thing, the mind. > > Cheers, > > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------
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