[mkgmap-dev] [PATCH v3] - fix clipping when node falls on tile boundary
From Mark Burton markb at ordern.com on Mon Jul 20 08:55:32 BST 2009
Hi Valentijn, > > BTW - Valentijn, this version could help routing through "the tunnel". > > Yes! Yes! > > Also, V1 and V2 had a couple of these "... contains 0 arc", and this > version does not show any of these (checking patch if the code is still > there... it is). > > Thanks! And thanks to Maning, who gave a better analysis than I did! Good. Actually, it wasn't so much anyone's words that helped track this down but Maning's example just happened to trigger the right neuron and I started thinking along better lines. Curious thing, the mind. Cheers, Mark
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