[mkgmap-dev] [PATCH v1] sea polygons
From Christian Gawron christian.gawron at gmx.de on Sun Aug 2 09:58:45 BST 2009
Dermot McNally schrieb: > This exhausted the 2G of heap space I had allocated when I tried it on > a map of Ireland. Are there known practical limits I should try to > stay within? > > Dermot > I'm afraid the reason is the code which joins the shoreline segments. The code constructs a new way when two ways are joined (because the shoreline may be used in other relations, e.g. a state border). This may use large amounts of memory. The obvious optimization is to create a new way only when "original" ways are joined. I will post an optimized patch later. Best wishes Christian
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