[mkgmap-dev] Possible fix for "evil forest" crash
From Felix Hartmann extremecarver at googlemail.com on Sun Sep 6 12:31:40 BST 2009
Mark Burton wrote: > Hi Felix, > > Please try the attached patch on the original tile and see if it fixes > the problem. > > Cheers, > > Mark > > ------------------------------------------------------------------------ > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev Yeah great, Finally fixed. I could not find any errors in the map. I think you should submit that patch, maybe there exist other evil places.... I had just prepared a supersmall tile for you to work with but ironically on that supersmall (max-nodes 20000) tile installed alone (200kb .img size, 2MB osm unpacked) mapsource would not have problems. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20090906/15e36340/attachment.html
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