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[mkgmap-dev] [PATCH v3] - provide alternative sea drawing mechanism

From Mark Burton markb at ordern.com on Thu Dec 31 09:18:19 GMT 2009

Hi Manning,

> Thanks!  My archipelago is now OK.

Great, can you post a sample picture?
 
> In my style file I added this:
> natural=land [0x27 resolution 10]
> 
> in the typ file draw priority:
> 0x32 = 1
> 0x27 = 2
> all others = 3 and up

Very good - I did not know that 0x27 was land, it's not listed in my
various docs.
 
> I compiled the map using the --generate-sea=no-mp switch and all my
> problem islands (not sure if everything is OK) appears.
> Compilation took 2 minutes compared to the usual 118 min :)

Yes, the MP code was rather slow for big polys.

Cheers,

Mark



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