[mkgmap-dev] [PATCH v3] - provide alternative sea drawing mechanism
From Mark Burton markb at ordern.com on Thu Dec 31 09:18:19 GMT 2009
Hi Manning, > Thanks! My archipelago is now OK. Great, can you post a sample picture? > In my style file I added this: > natural=land [0x27 resolution 10] > > in the typ file draw priority: > 0x32 = 1 > 0x27 = 2 > all others = 3 and up Very good - I did not know that 0x27 was land, it's not listed in my various docs. > I compiled the map using the --generate-sea=no-mp switch and all my > problem islands (not sure if everything is OK) appears. > Compilation took 2 minutes compared to the usual 118 min :) Yes, the MP code was rather slow for big polys. Cheers, Mark
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