[mkgmap-dev] [PATCH v3] - provide alternative sea drawing mechanism
From maning sambale emmanuel.sambale at gmail.com on Thu Dec 31 11:48:59 GMT 2009
Sure! See attached On Thu, Dec 31, 2009 at 5:18 PM, Mark Burton <markb at ordern.com> wrote: > > Hi Manning, > >> Thanks! My archipelago is now OK. > > Great, can you post a sample picture? > >> In my style file I added this: >> natural=land [0x27 resolution 10] >> >> in the typ file draw priority: >> 0x32 = 1 >> 0x27 = 2 >> all others = 3 and up > > Very good - I did not know that 0x27 was land, it's not listed in my > various docs. No, it's undocumented according to gentyp so I used it as a hack :) >> I compiled the map using the --generate-sea=no-mp switch and all my >> problem islands (not sure if everything is OK) appears. >> Compilation took 2 minutes compared to the usual 118 min :) > > Yes, the MP code was rather slow for big polys. > > Cheers, > > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -- cheers, maning ------------------------------------------------------ "Freedom is still the most radical idea of all" -N.Branden wiki: http://esambale.wikispaces.com/ blog: http://epsg4253.wordpress.com/ ------------------------------------------------------ -------------- next part -------------- A non-text attachment was scrubbed... Name: Screenshot-4.png Type: image/png Size: 48935 bytes Desc: not available Url : http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20091231/dc1d1a52/attachment.png
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