[mkgmap-dev] Commit: r1449: Provide an alternative to using a multipolygon when generating the sea.
From Felix Hartmann extremecarver at googlemail.com on Thu Dec 31 16:01:06 GMT 2009
On 31.12.2009 15:43, Mark Burton wrote: > Felix, > > >>> PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors >>> >>> >> Well if I use that option then I get the whole tile flooded. >> > As I said before: "If you don't clip the coast, expect toast!" > > >> The good thing is, the --generate-sea option only adds about 7-8% of >> generation time. So it is not so slow anymore. >> > Yes, that's a nice side effect of using this method of sea generation. > Okay, so manual coastlines are probably still needed except for very large extracts or islands. BTW it would be better to have mkgmap=land or similar, instead of natural=land because natural=land does exist and is used. I would prefer to have a different color for real natural=land vs mkgmap land background. > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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