[mkgmap-dev] Commit: r1449: Provide an alternative to using a multipolygon when generating the sea.
From Mark Burton markb at ordern.com on Thu Dec 31 14:43:55 GMT 2009
Felix, > > PS - try no-sea-sectors - e.g. --generate-sea=polygons,no-sea-sectors > > > Well if I use that option then I get the whole tile flooded. As I said before: "If you don't clip the coast, expect toast!" > The good thing is, the --generate-sea option only adds about 7-8% of > generation time. So it is not so slow anymore. Yes, that's a nice side effect of using this method of sea generation. Mark
- Previous message: [mkgmap-dev] Commit: r1449: Provide an alternative to using a multipolygon when generating the sea.
- Next message: [mkgmap-dev] Commit: r1449: Provide an alternative to using a multipolygon when generating the sea.
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list