[mkgmap-dev] [PATCH v1] - handle "anti-islands"
From charlie at cferrero.net charlie at cferrero.net on Tue Jan 26 13:18:02 GMT 2010
Quoting Mark Burton <markb at ordern.com>: > > This patch extends the sea generation stuff to cope with anti-islands > (water inside, land outside and, presumably, where the anti-treasure > is hidden). Anti-islands are tagged natural=water (you can't use > natural=sea because it will be beneath the surrounding land polygon). > > Note that if your map contains any islands whose direction is incorrect, > they will now be filled with water. To help find such islands, a > warning message is output when an anti-island is discovered. The upside > is that if your map contains anti-islands whose direction is correct, > they will now become visible. > > Mark > Sorry for being dense, but how is an anti-island different from a lake? -- Charlie
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