[mkgmap-dev] [PATCH v1] - handle "anti-islands"
From Felix Hartmann extremecarver at googlemail.com on Tue Jan 26 13:24:36 GMT 2010
On 26.01.2010 14:12, Mark Burton wrote: > Felix, > > >> Does not work 100% for me yet, but in principle it seems to work. >> >> --generate-sea=polygons,extend-sea-sectors,close-gaps=1000 >> >> Square tagged with >> natural=coastline >> a) direction of way: anticlockwise == Correctly map is flooded, >> inside is dry >> > Good. > > >> b) direction of way: clockwise == Map neither flooded nor is >> background polygon drawn, map therefore behaves as if not --generate-sea >> would have been parsed. (hence need for another typfile). >> > When you say background polygon, do you mean the 0x4b poly or poly with > the land tag or natural=sea? > > I mean the poly with the land tag. (actually as I already said, I think we could drop 0x4b completly when everything is covered by either land poly or sea poly - there are people that replaced 0x4b by other types). > Also, what about the inside of the anti-island? That should be > natural=water. > > That worked as far as I could understand your definition of anti-island. > Mark > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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