[mkgmap-dev] Flooding of sea - this time inside the middle of the Alps, not related to geofabrik cutting
From Mark Burton markb at ordern.com on Fri Feb 26 10:49:23 GMT 2010
Felix, > I looked for an anti-lake, but could not find one... > I think ultimately we would need some check against flooding. Easiest > maybe would be if there are more than 30 forest polygons inside water > (without natural=land) and if so, then assume tile is flooded and put > land into the whole tile. Much better to miss some sea, then to have > flooding. Agreed, sanity checking the sea areas (do they contain roads/cities) would make sense because at the moment it only needs a tile to contain a single way tagged natural=coastline and it is likely to get flooded. Mark
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