[mkgmap-dev] Flooding of sea - this time inside the middle of the Alps, not related to geofabrik cutting
From Felix Hartmann extremecarver at googlemail.com on Fri Feb 26 10:52:28 GMT 2010
On 26.02.2010 11:49, Mark Burton wrote: > Felix, > > >> I looked for an anti-lake, but could not find one... >> I think ultimately we would need some check against flooding. Easiest >> maybe would be if there are more than 30 forest polygons inside water >> (without natural=land) and if so, then assume tile is flooded and put >> land into the whole tile. Much better to miss some sea, then to have >> flooding. >> > Agreed, sanity checking the sea areas (do they contain roads/cities) > would make sense because at the moment it only needs a tile to contain > a single way tagged natural=coastline and it is likely to get flooded. > > Mark > Couldn't there be some sanity checking using the multipolygon code? Maybe remove sea polygon once more than 1000 polygons want to cut inside the sea, and no more than 5% are natural=land (so that regions with many islands are still having sea, though I doubt that any single tile can contain more than 500 islands). It should be possible somehow to check for something that is so easily detectable by human mind... > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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