[mkgmap-dev] routable tiles with visible seas
From n willink nw at pinns.co.uk on Wed Mar 3 05:13:01 GMT 2010
Thanks Mark I'm sure I've not made myself clear as I've done what you suggested using 0 x 27 for natural=land . My problem was how to prevent Mapsource from plotting its annoying basemap. My solution was to use 4b at drawpriority= 0 using MapTK but perhaps there is another one? -------------------------------------------------- From: "Mark Burton" <markb at ordern.com> Sent: Tuesday, March 02, 2010 10:14 PM To: <mkgmap-dev at lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] routable tiles with visible seas > > Hi Nick, > >> I'm not so sure I understand - is there something wrong with my typ file >> if >> it generates seas without flooding at any zoom level? >> I appreciate having to readup on creating routable styles. > > If you are using --generate-sea=polygons (or no-mp, means the same) you > need to define a land type in your polygons style file, similar to this: > > natural=land [0x010100 resolution 12] > > I have used 0x010100 for the type but other people have used other > codes. > > You also need to have an entry in the typ file for that polygon type > specifying a draw priority that is above the sea polygons otherwise you > won't get any visible land. > > Mark > >
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