[mkgmap-dev] Sea (or lakes) bug
From WanMil wmgcnfg at web.de on Fri Mar 25 21:51:12 GMT 2011
Nakor, thanks for the very minimalistic example. This is great because that's easy to debug. With generate-sea=multipolygon the SeaGenerator works fine but there seems to be a bug in the multipolygon processing which causes flooding of the north part. I haven't tried generate-sea=polygon. Maybe someone else can test this and track that down? WanMil > So I have played a little bit more and came with a file where there are > just three straight lines that represent the main idea of the tile. I am > getting to get right (see attached file). This files fails to build the > sea sectors properly (i.e. the north portion of the tile is inundated). > Unless I am missing the obvious there is a bug in the sea generator. > > Thanks, > > N. >
- Previous message: [mkgmap-dev] Sea (or lakes) bug
- Next message: [mkgmap-dev] Sea (or lakes) bug
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list