[mkgmap-dev] Sea (or lakes) bug
From WanMil wmgcnfg at web.de on Sat Mar 26 10:07:51 GMT 2011
I have posted a first patch. Using that patch your example works with generate-sea=multipolygon. At the moment I have no time to check that patch in deep and if it completely covers all situations. Please check it yourself. I will need at least one week to do the rest. WanMil > Nakor, > > thanks for the very minimalistic example. This is great because that's > easy to debug. > > With generate-sea=multipolygon the SeaGenerator works fine but there > seems to be a bug in the multipolygon processing which causes flooding > of the north part. > > I haven't tried generate-sea=polygon. Maybe someone else can test this > and track that down? > > WanMil > >> So I have played a little bit more and came with a file where there are >> just three straight lines that represent the main idea of the tile. I am >> getting to get right (see attached file). This files fails to build the >> sea sectors properly (i.e. the north portion of the tile is inundated). >> Unless I am missing the obvious there is a bug in the sea generator. >> >> Thanks, >> >> N. >> > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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