[mkgmap-dev] mkgmap memory problem with big, nearly empty tiles
From Steve Ratcliffe steve at parabola.me.uk on Sun Jan 22 15:00:27 GMT 2012
Hi > And why does mkgmap need so much memory for this tile? Is there > any way to improve the mkgmap algorithm to work with this tile? The area of the map is broken down into a number of sub areas, which have a maximum size and so there are a vast number required to cover that area. I believe that the algorithm could be amended to skip divisions that are empty and so the out of memory problem could be avoided. Its quite possible that the resulting map would not work though. But anyway in this case I would have thought that this is a splitter error? Even if it isn't, splitter needs to have a maximum tile size and I thought it did, or at least I thought it had at one time. ..Steve
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