[mkgmap-dev] mkgmap memory problem with big, nearly empty tiles
From Gerd Petermann gpetermann_muenchen at hotmail.com on Mon Jan 23 07:55:12 GMT 2012
Hi Steve, > Date: Sun, 22 Jan 2012 15:00:27 +0000 > From: steve at parabola.me.uk > To: mkgmap-dev at lists.mkgmap.org.uk > Subject: Re: [mkgmap-dev] mkgmap memory problem with big, nearly empty tiles > > Hi > > > And why does mkgmap need so much memory for this tile? Is there > > any way to improve the mkgmap algorithm to work with this tile? > > The area of the map is broken down into a number of sub areas, which > have a maximum size and so there are a vast number required to cover > that area. > > I believe that the algorithm could be amended to skip divisions that > are empty and so the out of memory problem could be avoided. Its quite > possible that the resulting map would not work though. > > But anyway in this case I would have thought that this is a splitter > error? Thorsten used the no-trim parameter, so I think splitter result is correct. > > Even if it isn't, splitter needs to have a maximum tile size and I > thought it did, or at least I thought it had at one time. The current split algorithm stops if the tiles are too small or if they have fewer than max-nodes coords. It should be easy to implement also a maximun-size criteria. What values do you suggest to use for that? > > ..Steve > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20120123/274ad9e0/attachment.html
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