[mkgmap-dev] Holes in the Sea
From RheinSkipper rheinskipper1000 at gmx.de on Thu Feb 23 07:43:29 GMT 2012
Hi, I am a step further: After commenting out #natural=coastline [0x15 resolution 16] in my style, all those Polyline errors are away. Most of the holes in the sea are also gone. Only the small hole south of Nice and a big one west of Ireland are still there. I suppose it´s all about memory. The coastline may be too complex to process. Now I ordered some more memory. I hope 8 GB can close those last remaining sea holes. http://wiki.openstreetmap.org/wiki/User:RheinSkipper > -----Ursprüngliche Nachricht----- > Von: mkgmap-dev-bounces at lists.mkgmap.org.uk [mailto:mkgmap-dev- > bounces at lists.mkgmap.org.uk] Im Auftrag von Marko Mäkelä > Gesendet: Freitag, 17. Februar 2012 22:29 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Holes in the Sea > > On Fri, Feb 17, 2012 at 05:14:53PM +0100, RheinSkipper wrote: > >Also attached is a screenshot of those terrible holes in the sea. > > I do not have idea about the max-nodes in the splitter, but the holes are so > regular that they should be relatively easy to figure out. > > Can you determine the tiles corresponding to the holes? Are there any > natural=coastline ways in the tiles? If not, mkgmap should assume that the > whole tile is land. I would start by checking the hole south of Nizza, as it is > smaller. Try to convert the tile.osm.pbf to XML format with Osmosis and then > do grep 'natural.*coastline' tile.osm. If there is no match, then my guess > should be right. > > I have had the opposite problem. Someone added an island to a lake with > natural=coastline. Previously, the tile had no natural=coastline ways (it was > all land). The result was that everything except the small island was > converted to water. mkgmap did not produce a warning; technically, it could > warn about overlap between natural=water, waterway=riverbank and > natural=coastline. > > >If it´s a memory issue, which options can I modify to save memory? > > As far as I understand, the 'area too small to split' and related messages are > due to limitations of the Garmin map format and of Garmin devices. They do > not have that much RAM to play with; that is why the map tiles must be > relatively small. > > I hope that this helps. > > Marko > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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