[mkgmap-dev] [PATCH v2] Precompiled sea
From WanMil wmgcnfg at web.de on Sun May 6 19:23:23 BST 2012
> El 04/05/12 19:33, Clinton Gladstone escribió: >> On May 3, 2012, at 23:55, WanMil wrote: >> >> >>> I have already found a few tiles with flooding (e.g. NE of Russia). I >>> have to investigate that. But I will be happy if you find some other >>> things :-) >>> >> I've also been testing a little bit. So far the results have been pretty good. >> >> One point I'm not sure on is how the --precomp-sea option should work together with the other coastline related options. >> >> - I assume that the --coastlinefile is now redundant, correct? >> >> - What about the various --generate-sea parameters? >> >> I currently use the following when compiling: >> >> --generate-sea=multipolygon,extend-sea-sectors,close-gaps=1000,floodblocker >> >> Are most or all of these parameters now redundant? > If you use --precomp-sea you don't need --generate-sea at all, just omit it. That's true. --precomp-sea uses multipolygon processing. The --generate-sea parameters are not used at all if --precomp-sea is set. Also the --coastlinefile is ignored too. WanMil
- Previous message: [mkgmap-dev] [PATCH v2] Precompiled sea
- Next message: [mkgmap-dev] [PATCH v2] Precompiled sea
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list