[mkgmap-dev] [PATCH v2] Precompiled sea
From Carlos Dávila cdavilam at orangecorreo.es on Tue May 8 10:47:36 BST 2012
El 06/05/12 20:23, WanMil escribió: >> El 04/05/12 19:33, Clinton Gladstone escribió: >> >>> On May 3, 2012, at 23:55, WanMil wrote: >>> >>> >>> >>>> I have already found a few tiles with flooding (e.g. NE of Russia). I >>>> have to investigate that. But I will be happy if you find some other >>>> things :-) >>>> >>>> >>> I've also been testing a little bit. So far the results have been pretty good. >>> >>> One point I'm not sure on is how the --precomp-sea option should work together with the other coastline related options. >>> >>> - I assume that the --coastlinefile is now redundant, correct? >>> >>> - What about the various --generate-sea parameters? >>> >>> I currently use the following when compiling: >>> >>> --generate-sea=multipolygon,extend-sea-sectors,close-gaps=1000,floodblocker >>> >>> Are most or all of these parameters now redundant? >>> >> If you use --precomp-sea you don't need --generate-sea at all, just omit it. >> > That's true. --precomp-sea uses multipolygon processing. The > --generate-sea parameters are not used at all if --precomp-sea is set. > Also the --coastlinefile is ignored too. I've been using the patched mkgmap for a while and for several countries and it worked fine. Perhaps it's time to commit the patch if nobody reports any problem with it.
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