[mkgmap-dev] resolution, level & levels
From Felix Hartmann extremecarver at gmail.com on Thu Sep 13 15:32:41 BST 2012
Everything goes down to resolutions, but in the resolution / levels file in the style, you still need to define, which resolutions are actually input to the map. If resolution 23 is not actually a resolution that exists (as by default) - then 23 means it will only be put into 24. On 13.09.2012 12:53, John Aldridge wrote: > I'm confused about the way resolution, level and levels interact. > > I started with a set of supplied styles (actually from Marco Certelli's > CreateIMG package) which used resolutions 14, 16, 18, 20, 22 & 24 for > various kinds of roads. I wanted to change residential roads to come > higher than tertiary roads (resolution=22) but lower than footways & > tracks (resolution=24), so I changed them to be at resolution=23. > Unfortunately this didn't work -- they appeared and disappeared at the > same time as the the resolution=22 tertiary roads. > > I then changed the levels specification from the supplied > > levels = 0:24, 1:22, 2:20, 3:18, 4:16 > > to > > levels = 0:24, 1:23, 2:22, 3:20, 4:18, 5:16 > > > and everything sprang into life working as desired. This behaviour was > consistent between BaseCamp and my Oregon. > > The documentation in > > http://wiki.openstreetmap.org/wiki/Mkgmap/help/style_rules > > had led me to think (though I guess it doesn't say so explicitly) that > level & levels were meaningful only to the Mkgmap compiler, and were > converted to resolution in the final Garmin format map files. As a result > I was surprised that changing the levels specification had any effect at > all, since all rules used resolution rather than level anyway. > > Could anyone shed any light on this behaviour? Thanks! >
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