[mkgmap-dev] resolution, level & levels
From John Aldridge jpsa at jjdash.demon.co.uk on Thu Sep 13 16:16:01 BST 2012
Oh, thank you. So would it be worth amending the documentation for o level, to add... Note that if a level number is used which does not appear in the /levels/ specification, then it is treated as the next larger (or should this be smaller?) level number which is present. o resolution, to add... Note that if a resolution number is used which does not appear in the /levels/ specification, then it is treated as the next larger level number which is present. o levels, to add... Note that, if levels is not specified explicitly, then the defaults are as if levels = <whatever> had been specified. -- Cheers, John In article <5051EE89.2060003 at gmail.com>, extremecarver at gmail.com says... > > Everything goes down to resolutions, but in the resolution / levels file > in the style, you still need to define, which resolutions are actually > input to the map. If resolution 23 is not actually a resolution that > exists (as by default) - then 23 means it will only be put into 24. > On 13.09.2012 12:53, John Aldridge wrote: > > I'm confused about the way resolution, level and levels interact. > > > > I started with a set of supplied styles (actually from Marco Certelli's > > CreateIMG package) which used resolutions 14, 16, 18, 20, 22 & 24 for > > various kinds of roads. I wanted to change residential roads to come > > higher than tertiary roads (resolution=22) but lower than footways & > > tracks (resolution=24), so I changed them to be at resolution=23. > > Unfortunately this didn't work -- they appeared and disappeared at the > > same time as the the resolution=22 tertiary roads. > > > > I then changed the levels specification from the supplied > > > > levels = 0:24, 1:22, 2:20, 3:18, 4:16 > > > > to > > > > levels = 0:24, 1:23, 2:22, 3:20, 4:18, 5:16 > > > > > > and everything sprang into life working as desired. This behaviour was > > consistent between BaseCamp and my Oregon. > > > > The documentation in > > > > http://wiki.openstreetmap.org/wiki/Mkgmap/help/style_rules > > > > had led me to think (though I guess it doesn't say so explicitly) that > > level & levels were meaningful only to the Mkgmap compiler, and were > > converted to resolution in the final Garmin format map files. As a result > > I was surprised that changing the levels specification had any effect at > > all, since all rules used resolution rather than level anyway. > > > > Could anyone shed any light on this behaviour? Thanks!
- Previous message: [mkgmap-dev] resolution, level & levels
- Next message: [mkgmap-dev] resolution, level & levels
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list