[mkgmap-dev] Routing and tunnels
From Geoff Sherlock geoffrey_sherlock at btinternet.com on Tue Dec 11 18:38:19 GMT 2012
Thanks again Minko, I may have to do some swapping. I think I tried 0x0b before but it did not show in basecamp, but as it's free I'll give it a go. Cheers, Geoff. Minko <ligfietser at online.nl> wrote: > >> Thanks Minko, I guess that is why the bridge worked - it was always >an >> overlay. Is there anywhere to say which codes are routeable, or is it >> try it and see (I guess it needs to be a low number). > >As far as I know only these are routable (except 0x14?) > >R Hex Description >Y 0x01 1 Major Highway-thick >Y 0x02 2 Principal Highway-thick >Y 0x03 3 Principal Highway-medium >Y 0x04 4 Arterial Road–medium >Y 0x05 5 Arterial Road-thick >Y 0x06 6 Road-thin >Y 0x07 7 Alley-thick >Y 0x08 8 Ramp >Y 0x09 9 Ramp >Y 0x0a 10 Unpaved Road-thin >Y 0x0b 11 Major Highway Connector-thick >Y 0x0c 12 Roundabout >N 0x14 20 Railroad >Y 0x16 22 Track/Trail >Y 0x1a 26 Ferry >Y 0x1b 27 Ferry > >So you can also pick one of the routable lines you don't need and use >it for tunnels. >_______________________________________________ >mkgmap-dev mailing list >mkgmap-dev at lists.mkgmap.org.uk >http://lists.mkgmap.org.uk/mailman/listinfo/mkgmap-dev -------------- next part -------------- An HTML attachment was scrubbed... URL: http://lists.mkgmap.org.uk/pipermail/mkgmap-dev/attachments/20121211/71cce2ee/attachment-0001.html
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