[mkgmap-dev] Routing and tunnels
From Geoff Sherlock geoffrey_sherlock at btinternet.com on Tue Dec 11 19:51:15 GMT 2012
Thanks guys (especially Minko for the second useful e-mail in a week), I now have my maps not only routable, but as I wish to see them as well. Charlie, your web site was one of the ones that got me into making my own maps, thanks for the inspiration. Cheers, Geoff. -----Original Message----- From: Minko Sent: Tuesday, December 11, 2012 6:18 PM To: Development list for mkgmap Subject: Re: [mkgmap-dev] Routing and tunnels > Thanks Minko, I guess that is why the bridge worked - it was always an > overlay. Is there anywhere to say which codes are routeable, or is it > try it and see (I guess it needs to be a low number). As far as I know only these are routable (except 0x14?) R Hex Description Y 0x01 1 Major Highway-thick Y 0x02 2 Principal Highway-thick Y 0x03 3 Principal Highway-medium Y 0x04 4 Arterial Road–medium Y 0x05 5 Arterial Road-thick Y 0x06 6 Road-thin Y 0x07 7 Alley-thick Y 0x08 8 Ramp Y 0x09 9 Ramp Y 0x0a 10 Unpaved Road-thin Y 0x0b 11 Major Highway Connector-thick Y 0x0c 12 Roundabout N 0x14 20 Railroad Y 0x16 22 Track/Trail Y 0x1a 26 Ferry Y 0x1b 27 Ferry So you can also pick one of the routable lines you don't need and use it for tunnels. _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://lists.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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