[mkgmap-dev] Rendering Tunnels
From Andrzej Popowski popej at poczta.onet.pl on Tue Oct 21 11:55:16 BST 2014
Hi Enrico, with your latest rules, secondary highway with tunnel finishes processing of this object. Try this: highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 18-19 continue] highway=secondary & tunnel=yes [0x11 resolution 22 continue] highway=secondary [0x04 road_class=2 road_speed=3 resolution 20] Don't make tunnels routable, since you will get 2 routable roads at the same place, which probably is not needed, unless you add different avoidances to each. Probably would be better to use a line outside routable lines (not lines 0x01 - 0x13). -- Best regards, Andrzej
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