[mkgmap-dev] roundabouts
From Ralf Kleineisel ralf at kleineisel.de on Sun Feb 12 12:40:58 GMT 2017
On 02/12/2017 12:59 PM, lig fietser wrote: > I have used such approach for my bicycle maps and received quite a few > negative reports with two routable lines on top of each other, > especially near and at roundabouts. A lot of devices will crash > (completely shut down) so I'd not recommend this. In my style I avoid this problem by having a routable, but invisible line 0x0c and different visible but not routable lines 0x11e04-0x11e07 on top: junction=roundabout & highway=trunk [0x11e04 level 5 continue] junction=roundabout & highway=trunk [0x0c road_class=1 road_speed=2 resolution 18] junction=roundabout & highway=primary [0x11e04 level 5 continue] junction=roundabout & highway=primary [0x0c road_class=1 road_speed=2 resolution 19] junction=roundabout & highway=secondary [0x11e05 level 4 continue] junction=roundabout & highway=secondary [0x0c road_class=1 road_speed=2 resolution 20] junction=roundabout & highway=tertiary [0x11e06 level 3 continue] junction=roundabout & highway=tertiary [0x0c road_class=1 road_speed=2 resolution 21] junction=roundabout & highway=unclassified [0x11e07 level 3 continue] junction=roundabout & highway=unclassified [0x0c road_class=1 road_speed=2 resolution 21] junction=roundabout [0x11e07 level 3 continue] junction=roundabout [0x0c road_class=1 road_speed=2 resolution 22] 0x11e04 looks exactly like the normal highway=trunk line 0x16. Works nicely. Now that I think of it, I just might omit the "resolution" for 0x0c, it's not visible anyway.
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