[mkgmap-dev] roundabouts
From Gerd Petermann GPetermann_muenchen at hotmail.com on Sun Feb 12 13:34:00 GMT 2017
Hi Andrzej, good points. I'll try your suggestions. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von Andrzej Popowski <popej at poczta.onet.pl> Gesendet: Sonntag, 12. Februar 2017 13:56:32 An: mkgmap-dev at lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] roundabouts Hi Gerd, IMO you won't get good routing for cars, if you set all roundabouts to class 0. My understanding is, that roads with road_class 4 and 3 should create a proper, continuous network. If you break network at roundabouts, long distance routing will suffer. I doubt you will get a nice rendering with all cases. Probably a roundabout will be still visible below road type 0x06. But if you are satisfied with rendering, I suggest to use pairs: roundabout with proper road_class/road_speed and non-routable line in range 0x108xx, these looks like standard roads: 0x10800 == 0x01, 0x10801 == 0x02 and so on. -- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
- Previous message: [mkgmap-dev] roundabouts
- Next message: [mkgmap-dev] roundabouts
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list