[mkgmap-dev] Terraced/pixellated coastline with --precomp-sea
From Gerd Petermann GPetermann_muenchen at hotmail.com on Mon Feb 20 05:10:42 GMT 2017
Hi NopMap, Both precompiled and generated sea will produce polygons with natural=sea or natural=land by default, so your style probably contained a rule for one of them. With r3815 I've fixed one error regarding skipSizeFilter . I tried to reproduce your problem with r3814 by changing the default style to use 0x3c for natural=sea and found no problem unless I used an extreme value for the size filter like --min-size-polygon=300. Please check your options for this filter, see output for java -jar mkgmap.jar --help:options It shows: --min-size-polygon=NUM Removes all polygons smaller than NUM from the map. This reduces map size and speeds up redrawing of maps. Recommended value is 8 to 15, default is 8. See also polygon-size-limits. --polygon-size-limits=limits code Allows to specify different min-size-polygon values for each resolution. Sample: --polygon-size-limits="24:12, 18:10, 16:8, 14:4, 12:2, 11:0" If a resolution is not given, mkgmap uses the value for the next higher one. For the given sample, resolutions 19 to 24 will use value 12, resolution 17 and 18 will use 10, and so on. Value 0 means to skip the size filter. Note that in resolution 24 the filter is not used. If these settings are extreme you should see problems with all large polygons. Hope this helps. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von NopMap <ekkehart at gmx.de> Gesendet: Sonntag, 19. Februar 2017 20:51:51 An: mkgmap-dev at lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] Terraced/pixellated coastline with --precomp-sea Hi Gerd, Gerd Petermann wrote > The default style contains this line: > natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } > [0x32 resolution 10] > > which in fact tells mkgmap to skip the size filter for the polygons > generated by precomp-sea. Thank you, that was the missing key information. My custom style does not contain any such line. After adding a similar rule to my style, I was able to get proper sea areas. But I was forced to use the 0x32 area like in your example. It was unused in my style and I never had a rule for it. First I tried 0x3C which I used for all large water bodies - including the generated sea polys - in the past, but then the sea polygons were disappearing again. It seems that multiple rules leading to the same Garmin object are somehow connected and the skipSizeFilter is somehow cancelled. I still do not understand why --generate-sea has worked without any rule like the one you posted and without using 0x32 for years, as long as the sea polys were generated from OSM data. Shouldn't the sea generator's output be the same, regarless of the source of input? -- View this message in context: http://gis.19327.n8.nabble.com/Terraced-pixellated-coastline-with-precomp-sea-tp5891553p5891633.html Sent from the Mkgmap Development mailing list archive at Nabble.com. _______________________________________________ mkgmap-dev mailing list mkgmap-dev at lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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