[mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading
From Andrzej Popowski popej at poczta.onet.pl on Fri Jan 12 12:17:55 GMT 2018
Hi Gerd, great, thanks for quick solution! I haven't looked at code but I think mkgmap builds internal poly from tiles area, when dem-poly is missing. So DEM in overview is still clipped. I haven't noticed artifacts in this case, was it different form irregular poly? -- Best regards, Andrzej
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