[mkgmap-dev] TYP compiling problem
From ValentinAK valentin_k at inbox.ru on Thu Sep 13 21:13:37 BST 2018
Hi. I have a problem with TYPViewer v4.5.43 in Windows 10. There is a file change while saving. I get mixing icons and code types after Mkgmap Render! But in Windows 7 it works without this error. I began to try to understand this. And what I found out: TYPViewer v4.5.43 in Windows 7 writes the point code as Type = 0x11711 for example. A Windows 10 records the same point as Type = 0x117 SubType = 0x11 Mkgmap does not support this description correctly and compiles this point into a TYP file like: Type = 0x001 SubType = 0x11 How to eliminate this trouble when I use Windows 10? There are two files in the attachment: the original by Win7 and the saved by Win10. Thank you! original.txt <http://gis.19327.n8.nabble.com/file/t318348/original.txt> saved.txt <http://gis.19327.n8.nabble.com/file/t318348/saved.txt> -- Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html
- Previous message: [mkgmap-dev] Lake Garda... is empty
- Next message: [mkgmap-dev] TYP compiling problem
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
More information about the mkgmap-dev mailing list