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[mkgmap-dev] TYP compiling problem

From DD8KQ dd8kq at gmx.de on Thu Sep 13 21:27:36 BST 2018

Hi

i have noticed the same problembut without making checks with Win7 (as i 
do not have any PC with this operating system any more). My workaround 
for this problem is, make changes only in the txt-typ-file and let 
mkgmap compile it into a "typ" file. Only use the TypViewer to visually 
check my changes


Am 13.09.2018 um 22:13 schrieb ValentinAK:
> Hi.
> I have a problem with TYPViewer v4.5.43 in Windows 10. There is a file
> change while saving. I get mixing icons and code types after Mkgmap Render!
> But in Windows 7 it works without this error. I began to try to understand
> this. And what I found out: TYPViewer v4.5.43 in Windows 7 writes the point
> code as Type = 0x11711 for example. A Windows 10 records the same point as
> Type = 0x117
> SubType = 0x11
> Mkgmap does not support this description correctly and compiles this point
> into a TYP file like:
> Type = 0x001
> SubType = 0x11
> How to eliminate this trouble when I use Windows 10?
> There are two files in the attachment: the original by Win7 and the saved by
> Win10.
> Thank you!
> original.txt <http://gis.19327.n8.nabble.com/file/t318348/original.txt>
> saved.txt <http://gis.19327.n8.nabble.com/file/t318348/saved.txt>
>
>
>
> --
> Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html
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> mkgmap-dev at lists.mkgmap.org.uk
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>

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      Viele Grüße und 73 de Manfred Haiduk, DD8KQ
      e-mail mhaiduk at t-online.de dd8kq at gmx.de
      
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