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[mkgmap-dev] Proof of concept for better sea in overview map

From Felix Hartmann extremecarver at gmail.com on Fri Jun 11 09:10:48 BST 2021

compilation time includes splitting, and some other stuff. Loads of
countries (9:34 / 9:21 (sorry dumb error 9:19) for all european single
countries and a few continents (but not Europe continent) in hours.

On Fri, 11 Jun 2021 at 11:08, Felix Hartmann <extremecarver at gmail.com>
wrote:

> I just compiled the australia-oceania map with that option, and I think I
> must be missing something. It got substantially worse (it is identical
> until the overview map kicks in) - then I get some huge squares of sea
> missing. Compile time for all maps until that point before
> Compilation time is not up a lot:
> 0:12 - 9:46 = 9:34
> one week before (except older mapdata no changes in compilation procedure
> and older mkgmap) 20:17 - 5:38 = 9:19
>
> Anything I could be missing? I use the newest low-res branch build and
> added --improve-overview to the compilation process.
>
> in my polygons file I have:
> natural=sea  { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 }
> [0x10f1d resolution 10]
>
>
> On Fri, 11 Jun 2021 at 07:12, Gerd Petermann <
> gpetermann_muenchen at hotmail.com> wrote:
>
>> Hi all,
>>
>> I hoped for some positive feedback on this but got none so far. Did I
>> miss something important?
>>
>> Gerd
>>
>> ________________________________________
>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
>> Gerd Petermann <gpetermann_muenchen at hotmail.com>
>> Gesendet: Montag, 7. Juni 2021 21:05
>> An: Development list for mkgmap
>> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>>
>> Hi Felix,
>>
>> the map contained was without routing or index, so for a normal map the
>> difference should be even smaller.
>> There is no need to change sea.zip. You just have to use
>> --improve-overview for now.
>>
>> Gerd
>>
>> ________________________________________
>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von
>> Felix Hartmann <extremecarver at gmail.com>
>> Gesendet: Montag, 7. Juni 2021 21:02
>> An: Development list for mkgmap
>> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>>
>> I guess that is a time for a full Norway map based on default style - so
>> that is quite okay. Not a sea only Norway map... Well I hope that Thorsten
>> Kukuk can adapt his sea files in the near future then...
>>
>> On Mon, 7 Jun 2021 at 19:37, Gerd Petermann <
>> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>>
>> wrote:
>> OK, I think found a good solution. Speed is quite OK, I see  9 min 48
>> secs for map of norway and instead of 8 min 44 secs with  r4756, and I
>> consider Norway to be a worst case.
>>
>> See https://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4761
>> for the details.
>>
>> Gerd
>>
>>
>> ________________________________________
>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
>> mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Gerd Petermann <
>> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>>
>> Gesendet: Montag, 7. Juni 2021 12:11
>> An: Development list for mkgmap
>> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>>
>> With the provided patch the speed is very poor for areas like Norway,
>> probably twice the time.
>> It is much slower because it does the complex multipolygon cutting for
>> each level in the overview map. Probably too slow for complex coastal areas.
>> This time will be the same for precomp-sea unless we can store sea
>> polygons for each resolution.
>>
>> Performance will be no problem if I find a way to use Douglas-Peucker or
>> similar before cutting. That was my original idea but DP produces self
>> intersecting polygons and the MultipolygonCutter cannot cope with that.
>>
>> Gerd
>>
>> ________________________________________
>> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto:
>> mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Felix Hartmann <
>> extremecarver at gmail.com<mailto:extremecarver at gmail.com>>
>> Gesendet: Montag, 7. Juni 2021 11:55
>> An: Development list for mkgmap
>> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map
>>
>> Is it only much slower because of not using precomp sea? Or will it be
>> much slower in general? And what is much slower for say Europe continent
>> map? If a modern 4core/8thread processor needs 30 minutes more I would
>> prefer the old way knowing it is worse (if the time difference is
>> negligible with precomp-sea then that would be great).
>>
>> On Mon, 7 Jun 2021 at 12:26, Ticker Berkin <rwb-mkgmap at jagit.co.uk
>> <mailto:rwb-mkgmap at jagit.co.uk><mailto:rwb-mkgmap at jagit.co.uk<mailto:
>> rwb-mkgmap at jagit.co.uk>>> wrote:
>> Hi Gerd
>>
>> This is going to take some studying to work out the implications. Can't
>> do much for the next few days however, but will look carefully at the
>> end of the week.
>>
>> Ticker
>>
>> On Sun, 2021-06-06 at 14:02 +0000, Gerd Petermann wrote:
>> > Hi,
>> >
>> > the attached patch improves the overview map, but so far only when
>> > precomp-sea is NOT used.
>> > I tested it with --generate-sea=multipolygon,floodblocker  so that
>> > mkgmap really has a multipolygon with the natual=sea data.
>> >
>> > For each level in the overview map it uses the original multipolygon
>> > data to compute the rings which will might visible at the given
>> > resolution. This requires more time compared to the current code but
>> > the result is much better and some fine tuning is possible.
>> >
>> > To be able to use this also with --precomp-sea we need some changes
>> > in the code which generates sea.zip so that one multipolygon relation
>> > for each tile is stored.
>> >
>> > I've uploaded the results here:
>> > https://files.mkgmap.org.uk/download/511/compare.7z
>> > What do you think?
>> >
>> > Gerd
>> >
>> >
>> > _______________________________________________
>> > mkgmap-dev mailing list
>> > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk
>> ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto:
>> mkgmap-dev at lists.mkgmap.org.uk>>
>> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
>> _______________________________________________
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>> mkgmap-dev at lists.mkgmap.org.uk>>
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>>
>>
>> --
>> Felix Hartman - Openmtbmap.org & VeloMap.org
>>
>> _______________________________________________
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>>
>>
>> --
>> Felix Hartman - Openmtbmap.org & VeloMap.org
>>
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>>
>
>
> --
> Felix Hartman - Openmtbmap.org & VeloMap.org
>
>

-- 
Felix Hartman - Openmtbmap.org & VeloMap.org
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