[mkgmap-dev] Proof of concept for better sea in overview map
From Felix Hartmann extremecarver at gmail.com on Fri Jun 11 09:10:48 BST 2021
compilation time includes splitting, and some other stuff. Loads of countries (9:34 / 9:21 (sorry dumb error 9:19) for all european single countries and a few continents (but not Europe continent) in hours. On Fri, 11 Jun 2021 at 11:08, Felix Hartmann <extremecarver at gmail.com> wrote: > I just compiled the australia-oceania map with that option, and I think I > must be missing something. It got substantially worse (it is identical > until the overview map kicks in) - then I get some huge squares of sea > missing. Compile time for all maps until that point before > Compilation time is not up a lot: > 0:12 - 9:46 = 9:34 > one week before (except older mapdata no changes in compilation procedure > and older mkgmap) 20:17 - 5:38 = 9:19 > > Anything I could be missing? I use the newest low-res branch build and > added --improve-overview to the compilation process. > > in my polygons file I have: > natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } > [0x10f1d resolution 10] > > > On Fri, 11 Jun 2021 at 07:12, Gerd Petermann < > gpetermann_muenchen at hotmail.com> wrote: > >> Hi all, >> >> I hoped for some positive feedback on this but got none so far. Did I >> miss something important? >> >> Gerd >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von >> Gerd Petermann <gpetermann_muenchen at hotmail.com> >> Gesendet: Montag, 7. Juni 2021 21:05 >> An: Development list for mkgmap >> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map >> >> Hi Felix, >> >> the map contained was without routing or index, so for a normal map the >> difference should be even smaller. >> There is no need to change sea.zip. You just have to use >> --improve-overview for now. >> >> Gerd >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von >> Felix Hartmann <extremecarver at gmail.com> >> Gesendet: Montag, 7. Juni 2021 21:02 >> An: Development list for mkgmap >> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map >> >> I guess that is a time for a full Norway map based on default style - so >> that is quite okay. Not a sea only Norway map... Well I hope that Thorsten >> Kukuk can adapt his sea files in the near future then... >> >> On Mon, 7 Jun 2021 at 19:37, Gerd Petermann < >> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> >> wrote: >> OK, I think found a good solution. Speed is quite OK, I see 9 min 48 >> secs for map of norway and instead of 8 min 44 secs with r4756, and I >> consider Norway to be a worst case. >> >> See https://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4761 >> for the details. >> >> Gerd >> >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto: >> mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Gerd Petermann < >> gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> >> Gesendet: Montag, 7. Juni 2021 12:11 >> An: Development list for mkgmap >> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map >> >> With the provided patch the speed is very poor for areas like Norway, >> probably twice the time. >> It is much slower because it does the complex multipolygon cutting for >> each level in the overview map. Probably too slow for complex coastal areas. >> This time will be the same for precomp-sea unless we can store sea >> polygons for each resolution. >> >> Performance will be no problem if I find a way to use Douglas-Peucker or >> similar before cutting. That was my original idea but DP produces self >> intersecting polygons and the MultipolygonCutter cannot cope with that. >> >> Gerd >> >> ________________________________________ >> Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto: >> mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Felix Hartmann < >> extremecarver at gmail.com<mailto:extremecarver at gmail.com>> >> Gesendet: Montag, 7. Juni 2021 11:55 >> An: Development list for mkgmap >> Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map >> >> Is it only much slower because of not using precomp sea? Or will it be >> much slower in general? And what is much slower for say Europe continent >> map? If a modern 4core/8thread processor needs 30 minutes more I would >> prefer the old way knowing it is worse (if the time difference is >> negligible with precomp-sea then that would be great). >> >> On Mon, 7 Jun 2021 at 12:26, Ticker Berkin <rwb-mkgmap at jagit.co.uk >> <mailto:rwb-mkgmap at jagit.co.uk><mailto:rwb-mkgmap at jagit.co.uk<mailto: >> rwb-mkgmap at jagit.co.uk>>> wrote: >> Hi Gerd >> >> This is going to take some studying to work out the implications. Can't >> do much for the next few days however, but will look carefully at the >> end of the week. >> >> Ticker >> >> On Sun, 2021-06-06 at 14:02 +0000, Gerd Petermann wrote: >> > Hi, >> > >> > the attached patch improves the overview map, but so far only when >> > precomp-sea is NOT used. >> > I tested it with --generate-sea=multipolygon,floodblocker so that >> > mkgmap really has a multipolygon with the natual=sea data. >> > >> > For each level in the overview map it uses the original multipolygon >> > data to compute the rings which will might visible at the given >> > resolution. This requires more time compared to the current code but >> > the result is much better and some fine tuning is possible. >> > >> > To be able to use this also with --precomp-sea we need some changes >> > in the code which generates sea.zip so that one multipolygon relation >> > for each tile is stored. >> > >> > I've uploaded the results here: >> > https://files.mkgmap.org.uk/download/511/compare.7z >> > What do you think? >> > >> > Gerd >> > >> > >> > _______________________________________________ >> > mkgmap-dev mailing list >> > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk >> ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto: >> mkgmap-dev at lists.mkgmap.org.uk>> >> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk >> ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto: >> mkgmap-dev at lists.mkgmap.org.uk>> >> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> >> >> -- >> Felix Hartman - Openmtbmap.org & VeloMap.org >> >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> >> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> >> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> >> >> -- >> Felix Hartman - Openmtbmap.org & VeloMap.org >> >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> _______________________________________________ >> mkgmap-dev mailing list >> mkgmap-dev at lists.mkgmap.org.uk >> https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >> > > > -- > Felix Hartman - Openmtbmap.org & VeloMap.org > > -- Felix Hartman - Openmtbmap.org & VeloMap.org -------------- next part -------------- An HTML attachment was scrubbed... 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