[mkgmap-dev] Proof of concept for better sea in overview map
From Felix Hartmann extremecarver at gmail.com on Fri Jun 11 09:08:39 BST 2021
I just compiled the australia-oceania map with that option, and I think I must be missing something. It got substantially worse (it is identical until the overview map kicks in) - then I get some huge squares of sea missing. Compile time for all maps until that point before Compilation time is not up a lot: 0:12 - 9:46 = 9:34 one week before (except older mapdata no changes in compilation procedure and older mkgmap) 20:17 - 5:38 = 9:19 Anything I could be missing? I use the newest low-res branch build and added --improve-overview to the compilation process. in my polygons file I have: natural=sea { add mkgmap:skipSizeFilter=true; set mkgmap:drawLevel=2 } [0x10f1d resolution 10] On Fri, 11 Jun 2021 at 07:12, Gerd Petermann < gpetermann_muenchen at hotmail.com> wrote: > Hi all, > > I hoped for some positive feedback on this but got none so far. Did I miss > something important? > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von > Gerd Petermann <gpetermann_muenchen at hotmail.com> > Gesendet: Montag, 7. Juni 2021 21:05 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map > > Hi Felix, > > the map contained was without routing or index, so for a normal map the > difference should be even smaller. > There is no need to change sea.zip. You just have to use > --improve-overview for now. > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk> im Auftrag von > Felix Hartmann <extremecarver at gmail.com> > Gesendet: Montag, 7. Juni 2021 21:02 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map > > I guess that is a time for a full Norway map based on default style - so > that is quite okay. Not a sea only Norway map... Well I hope that Thorsten > Kukuk can adapt his sea files in the near future then... > > On Mon, 7 Jun 2021 at 19:37, Gerd Petermann < > gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> > wrote: > OK, I think found a good solution. Speed is quite OK, I see 9 min 48 secs > for map of norway and instead of 8 min 44 secs with r4756, and I consider > Norway to be a worst case. > > See https://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4761 > for the details. > > Gerd > > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto: > mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Gerd Petermann < > gpetermann_muenchen at hotmail.com<mailto:gpetermann_muenchen at hotmail.com>> > Gesendet: Montag, 7. Juni 2021 12:11 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map > > With the provided patch the speed is very poor for areas like Norway, > probably twice the time. > It is much slower because it does the complex multipolygon cutting for > each level in the overview map. Probably too slow for complex coastal areas. > This time will be the same for precomp-sea unless we can store sea > polygons for each resolution. > > Performance will be no problem if I find a way to use Douglas-Peucker or > similar before cutting. That was my original idea but DP produces self > intersecting polygons and the MultipolygonCutter cannot cope with that. > > Gerd > > ________________________________________ > Von: mkgmap-dev <mkgmap-dev-bounces at lists.mkgmap.org.uk<mailto: > mkgmap-dev-bounces at lists.mkgmap.org.uk>> im Auftrag von Felix Hartmann < > extremecarver at gmail.com<mailto:extremecarver at gmail.com>> > Gesendet: Montag, 7. Juni 2021 11:55 > An: Development list for mkgmap > Betreff: Re: [mkgmap-dev] Proof of concept for better sea in overview map > > Is it only much slower because of not using precomp sea? Or will it be > much slower in general? And what is much slower for say Europe continent > map? If a modern 4core/8thread processor needs 30 minutes more I would > prefer the old way knowing it is worse (if the time difference is > negligible with precomp-sea then that would be great). > > On Mon, 7 Jun 2021 at 12:26, Ticker Berkin <rwb-mkgmap at jagit.co.uk<mailto: > rwb-mkgmap at jagit.co.uk><mailto:rwb-mkgmap at jagit.co.uk<mailto: > rwb-mkgmap at jagit.co.uk>>> wrote: > Hi Gerd > > This is going to take some studying to work out the implications. Can't > do much for the next few days however, but will look carefully at the > end of the week. > > Ticker > > On Sun, 2021-06-06 at 14:02 +0000, Gerd Petermann wrote: > > Hi, > > > > the attached patch improves the overview map, but so far only when > > precomp-sea is NOT used. > > I tested it with --generate-sea=multipolygon,floodblocker so that > > mkgmap really has a multipolygon with the natual=sea data. > > > > For each level in the overview map it uses the original multipolygon > > data to compute the rings which will might visible at the given > > resolution. This requires more time compared to the current code but > > the result is much better and some fine tuning is possible. > > > > To be able to use this also with --precomp-sea we need some changes > > in the code which generates sea.zip so that one multipolygon relation > > for each tile is stored. > > > > I've uploaded the results here: > > https://files.mkgmap.org.uk/download/511/compare.7z > > What do you think? > > > > Gerd > > > > > > _______________________________________________ > > mkgmap-dev mailing list > > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk > ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto: > mkgmap-dev at lists.mkgmap.org.uk>> > > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk > ><mailto:mkgmap-dev at lists.mkgmap.org.uk<mailto: > mkgmap-dev at lists.mkgmap.org.uk>> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > > -- > Felix Hartman - Openmtbmap.org & VeloMap.org > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk<mailto:mkgmap-dev at lists.mkgmap.org.uk> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > > > -- > Felix Hartman - Openmtbmap.org & VeloMap.org > > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > _______________________________________________ > mkgmap-dev mailing list > mkgmap-dev at lists.mkgmap.org.uk > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev > -- Felix Hartman - Openmtbmap.org & VeloMap.org -------------- next part -------------- An HTML attachment was scrubbed... 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